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My alma mater

My alma mater

Self Portrait

This image was created using Autodesk Maya and Pixologic ZBrush

Don't move!!....she can't see you if you don't move

This is an early rendition of my T-Rex that I based off of the Jurassic Park T-Rex which I am using in my fan film

EagleFinalRender

This eagle was created exclusively in ZBrush. It was then composited into a photograph using Adobe Photoshop

T-Rex full color, texture and comp

This render was to test my digital Rex's ability to blend seamlessly into an environment

Oriental Jar

This was a student project I did at full sail. The purpose was to build, texture, light and render glossy objects in Maya

Hit Girl

This was a little fan project I worked on in my spare time because I am a fan of the film "Kick Ass".

Shading and Lighting exercise

Shading and Lighting exercise from my days at Full Sail (model was provided, I had to use procedural textures in Maya to complete this re-creation of the "Flintstones" house

Full Sail Portfolio piece

A bathroom build entirely in Maya, and textured using seamless photographs

Living Room

Another interior space created in Maya and textured using seamless photos

Head Study

This head study was created using Maya and ZBrush

Shading and Lighting exercise

This image was created to text my abilities of outdoor lighting. Model was provided by Full Sail, I was responsible for texturing, lighting and rendering

Aging study

This image was created in order to show my ability to create characters both young and old.

Indominus Rex

This was a recreation of the Indominus Rex from "Jurassic World" I created it entirely in ZBrush

Isla Nublar

This image was created using height maps to create a terrain. Using programs like Maya and ZBrush I was able to create the island

T-Rex Comp

I was attempting to create a paleo art book a few years back. Sadly it did come to fruition, but I still managed to create this cool piece using ZBrush and Photoshop

In progress Minotaur

This is an in progress demo of an original character I am creating in my spare time. I created the base model in Maya then used ZBrush to create the details

Wireframe of Minotaur

Its one thing to create good looking models, but its very important the geometry has a good flow to it

Greyscale Minotaur progress

No texture maps, just geometry

Khalesi!!

Im a big Game of Thrones fan, so I wanted to pay tribute to the mighty Khalesi in ZBrush

First shading and lighting exercise

My first shading and lighting exercise at Full Sail. The Model was supplied, I had to create shaders and lights and final render.

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