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![]() My alma mater | ![]() This image was created using Autodesk Maya and Pixologic ZBrush | ![]() This is an early rendition of my T-Rex that I based off of the Jurassic Park T-Rex which I am using in my fan film |
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![]() This eagle was created exclusively in ZBrush. It was then composited into a photograph using Adobe Photoshop | ![]() This render was to test my digital Rex's ability to blend seamlessly into an environment | ![]() This was a student project I did at full sail. The purpose was to build, texture, light and render glossy objects in Maya |
![]() This was a little fan project I worked on in my spare time because I am a fan of the film "Kick Ass". | ![]() Shading and Lighting exercise from my days at Full Sail (model was provided, I had to use procedural textures in Maya to complete this re-creation of the "Flintstones" house | ![]() A bathroom build entirely in Maya, and textured using seamless photographs |
![]() Another interior space created in Maya and textured using seamless photos | ![]() This head study was created using Maya and ZBrush | ![]() This image was created to text my abilities of outdoor lighting. Model was provided by Full Sail, I was responsible for texturing, lighting and rendering |
![]() This image was created in order to show my ability to create characters both young and old. | ![]() This was a recreation of the Indominus Rex from "Jurassic World" I created it entirely in ZBrush | ![]() This image was created using height maps to create a terrain. Using programs like Maya and ZBrush I was able to create the island |
![]() I was attempting to create a paleo art book a few years back. Sadly it did come to fruition, but I still managed to create this cool piece using ZBrush and Photoshop | ![]() This is an in progress demo of an original character I am creating in my spare time. I created the base model in Maya then used ZBrush to create the details | ![]() Its one thing to create good looking models, but its very important the geometry has a good flow to it |
![]() No texture maps, just geometry | ![]() Im a big Game of Thrones fan, so I wanted to pay tribute to the mighty Khalesi in ZBrush | ![]() My first shading and lighting exercise at Full Sail. The Model was supplied, I had to create shaders and lights and final render. |
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